yuzu qt: Handle per-game configs for title id 0

Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
This commit is contained in:
lat9nq
2021-05-25 20:06:06 -04:00
parent 065867e2c2
commit cfb9bcbe42
8 changed files with 46 additions and 22 deletions

View File

@ -1334,7 +1334,13 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
if (title_id == 0) {
Config per_game_config(Common::FS::GetFilename(filename.toStdString()),
Config::ConfigType::PerGameConfig);
} else {
Config per_game_config(fmt::format("{:016X}", title_id),
Config::ConfigType::PerGameConfig);
}
}
ConfigureVibration::SetAllVibrationDevices();
@ -1795,7 +1801,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
tr("Successfully removed %1 installed DLC.").arg(count));
}
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path) {
const QString question = [this, target] {
switch (target) {
case GameListRemoveTarget::ShaderCache:
@ -1817,7 +1824,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
RemoveTransferableShaderCache(program_id);
break;
case GameListRemoveTarget::CustomConfiguration:
RemoveCustomConfiguration(program_id);
RemoveCustomConfiguration(program_id, game_path);
break;
}
}
@ -1842,9 +1849,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
}
}
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
std::string custom_config_file_path;
if (program_id == 0) {
custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" /
fmt::format("{:s}.ini", Common::FS::GetFilename(game_path));
} else {
custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
"custom" / fmt::format("{:016X}.ini", program_id);
}
if (!Common::FS::Exists(custom_config_file_path)) {
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
@ -2633,7 +2647,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
const auto& system = Core::System::GetInstance();
ConfigurePerGame dialog(this, title_id);
ConfigurePerGame dialog(this, title_id, file_name);
dialog.LoadFromFile(v_file);
const auto result = dialog.exec();
if (result == QDialog::Accepted) {