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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-10 16:28:15 -05:00
yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
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@ -1334,7 +1334,13 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
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if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
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// Load per game settings
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Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
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if (title_id == 0) {
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Config per_game_config(Common::FS::GetFilename(filename.toStdString()),
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Config::ConfigType::PerGameConfig);
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} else {
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Config per_game_config(fmt::format("{:016X}", title_id),
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Config::ConfigType::PerGameConfig);
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}
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}
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ConfigureVibration::SetAllVibrationDevices();
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@ -1795,7 +1801,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
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tr("Successfully removed %1 installed DLC.").arg(count));
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}
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
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void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
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std::string_view game_path) {
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const QString question = [this, target] {
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switch (target) {
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case GameListRemoveTarget::ShaderCache:
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@ -1817,7 +1824,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
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RemoveTransferableShaderCache(program_id);
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break;
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case GameListRemoveTarget::CustomConfiguration:
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RemoveCustomConfiguration(program_id);
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RemoveCustomConfiguration(program_id, game_path);
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break;
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}
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}
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@ -1842,9 +1849,16 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
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}
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}
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void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
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const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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"custom" / fmt::format("{:016X}.ini", program_id);
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void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
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std::string custom_config_file_path;
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if (program_id == 0) {
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custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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"custom" /
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fmt::format("{:s}.ini", Common::FS::GetFilename(game_path));
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} else {
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custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
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"custom" / fmt::format("{:016X}.ini", program_id);
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}
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if (!Common::FS::Exists(custom_config_file_path)) {
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QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
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@ -2633,7 +2647,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
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const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
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const auto& system = Core::System::GetInstance();
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ConfigurePerGame dialog(this, title_id);
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ConfigurePerGame dialog(this, title_id, file_name);
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dialog.LoadFromFile(v_file);
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const auto result = dialog.exec();
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if (result == QDialog::Accepted) {
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