config: Fix per game Force max clock

This commit is contained in:
german77
2023-02-25 10:11:49 -06:00
parent ca8a804a3c
commit cfd69e2e58
2 changed files with 1 additions and 5 deletions

View File

@ -1312,9 +1312,7 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
Settings::values.renderer_backend.UsingGlobal());
WriteSetting(QString::fromStdString(Settings::values.renderer_force_max_clock.GetLabel()),
static_cast<u32>(Settings::values.renderer_force_max_clock.GetValue(global)),
static_cast<u32>(Settings::values.renderer_force_max_clock.GetDefault()));
WriteGlobalSetting(Settings::values.renderer_force_max_clock);
WriteGlobalSetting(Settings::values.vulkan_device);
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),