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vk_pipeline_cache,shader_notify: Add shader notifications
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@ -2,42 +2,35 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <mutex>
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#include <atomic>
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#include <chrono>
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#include <optional>
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#include "video_core/shader_notify.h"
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using namespace std::chrono_literals;
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namespace VideoCore {
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namespace {
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constexpr auto UPDATE_TICK = 32ms;
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}
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ShaderNotify::ShaderNotify() = default;
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ShaderNotify::~ShaderNotify() = default;
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const auto TIME_TO_STOP_REPORTING = 2s;
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std::size_t ShaderNotify::GetShadersBuilding() {
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const auto now = std::chrono::high_resolution_clock::now();
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const auto diff = now - last_update;
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if (diff > UPDATE_TICK) {
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std::shared_lock lock(mutex);
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last_updated_count = accurate_count;
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int ShaderNotify::ShadersBuilding() noexcept {
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const int now_complete = num_complete.load(std::memory_order::relaxed);
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const int now_building = num_building.load(std::memory_order::relaxed);
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if (now_complete == now_building) {
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const auto now = std::chrono::high_resolution_clock::now();
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if (completed && num_complete == num_when_completed) {
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if (now - complete_time > TIME_TO_STOP_REPORTING) {
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report_base = now_complete;
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completed = false;
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}
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} else {
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completed = true;
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num_when_completed = num_complete;
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complete_time = now;
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}
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}
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return last_updated_count;
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}
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std::size_t ShaderNotify::GetShadersBuildingAccurate() {
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std::shared_lock lock{mutex};
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return accurate_count;
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}
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void ShaderNotify::MarkShaderComplete() {
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std::unique_lock lock{mutex};
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accurate_count--;
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}
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void ShaderNotify::MarkSharderBuilding() {
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std::unique_lock lock{mutex};
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accurate_count++;
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return now_building - report_base;
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}
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} // namespace VideoCore
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