vk_pipeline_cache,shader_notify: Add shader notifications

This commit is contained in:
ReinUsesLisp
2021-06-06 00:11:36 -03:00
committed by ameerj
parent 48aad8dc05
commit cffd4716c5
10 changed files with 126 additions and 95 deletions

View File

@ -2900,13 +2900,13 @@ void GMainWindow::UpdateStatusBar() {
return;
}
auto results = Core::System::GetInstance().GetAndResetPerfStats();
auto& shader_notify = Core::System::GetInstance().GPU().ShaderNotify();
const auto shaders_building = shader_notify.GetShadersBuilding();
auto& system = Core::System::GetInstance();
auto results = system.GetAndResetPerfStats();
auto& shader_notify = system.GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
if (shaders_building != 0) {
shader_building_label->setText(
tr("Building: %n shader(s)", "", static_cast<int>(shaders_building)));
if (shaders_building > 0) {
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
shader_building_label->setVisible(true);
} else {
shader_building_label->setVisible(false);