mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-07-10 23:07:51 -05:00
Merge pull request #6700 from lat9nq/fullscreen-enum
general: Implement FullscreenMode enumeration
This commit is contained in:
@ -1332,7 +1332,10 @@ void Config::SaveRendererValues() {
|
||||
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
|
||||
Settings::values.renderer_backend.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.vulkan_device);
|
||||
WriteGlobalSetting(Settings::values.fullscreen_mode);
|
||||
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
|
||||
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
|
||||
static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
|
||||
Settings::values.fullscreen_mode.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.aspect_ratio);
|
||||
WriteGlobalSetting(Settings::values.max_anisotropy);
|
||||
WriteGlobalSetting(Settings::values.use_speed_limit);
|
||||
|
@ -181,5 +181,6 @@ private:
|
||||
// These metatype declarations cannot be in common/settings.h because core is devoid of QT
|
||||
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::ShaderBackend);
|
||||
|
@ -25,20 +25,6 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
|
||||
const QComboBox* combobox) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
setting->SetValue(combobox->currentIndex());
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
|
||||
const Settings::Setting<bool>* setting) {
|
||||
if (setting->UsingGlobal()) {
|
||||
|
@ -28,7 +28,20 @@ enum class CheckState {
|
||||
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
|
||||
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
|
||||
const CheckState& tracker);
|
||||
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
|
||||
template <typename Type>
|
||||
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex() -
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sets a Qt UI element given a Settings::Setting
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
|
||||
|
@ -65,6 +65,7 @@ void ConfigureCpu::UpdateGroup(int index) {
|
||||
}
|
||||
|
||||
void ConfigureCpu::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpu_accuracy, ui->accuracy);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_unfuse_fma,
|
||||
ui->cpuopt_unsafe_unfuse_fma,
|
||||
cpuopt_unsafe_unfuse_fma);
|
||||
@ -80,22 +81,6 @@ void ConfigureCpu::ApplyConfiguration() {
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.cpuopt_unsafe_fastmem_check,
|
||||
ui->cpuopt_unsafe_fastmem_check,
|
||||
cpuopt_unsafe_fastmem_check);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Guard if during game and set to game-specific value
|
||||
if (Settings::values.cpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.cpu_accuracy.SetValue(
|
||||
static_cast<Settings::CPUAccuracy>(ui->accuracy->currentIndex()));
|
||||
}
|
||||
} else {
|
||||
if (ui->accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.cpu_accuracy.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.cpu_accuracy.SetGlobal(false);
|
||||
Settings::values.cpu_accuracy.SetValue(static_cast<Settings::CPUAccuracy>(
|
||||
ui->accuracy->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureCpu::changeEvent(QEvent* event) {
|
||||
|
@ -98,7 +98,8 @@ void ConfigureGraphics::SetConfiguration() {
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||
ui->fullscreen_mode_combobox->setCurrentIndex(Settings::values.fullscreen_mode.GetValue());
|
||||
ui->fullscreen_mode_combobox->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||
@ -310,8 +311,9 @@ void ConfigureGraphics::SetupPerGameUI() {
|
||||
|
||||
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
|
||||
Settings::values.aspect_ratio.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
||||
Settings::values.fullscreen_mode.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
|
||||
ConfigurationShared::InsertGlobalItem(
|
||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||
}
|
||||
|
@ -48,11 +48,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
// Subtract 2 if configuring per-game (separator and "use global configuration" take 2 slots)
|
||||
const auto gpu_accuracy = static_cast<Settings::GPUAccuracy>(
|
||||
ui->gpu_accuracy->currentIndex() -
|
||||
((Settings::IsConfiguringGlobal()) ? 0 : ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
|
||||
ui->anisotropic_filtering_combobox);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
|
||||
@ -63,20 +59,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
|
||||
use_caches_gc);
|
||||
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
|
||||
ui->use_fast_gpu_time, use_fast_gpu_time);
|
||||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
// Must guard in case of a during-game configuration when set to be game-specific.
|
||||
if (Settings::values.gpu_accuracy.UsingGlobal()) {
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
}
|
||||
} else {
|
||||
if (ui->gpu_accuracy->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
Settings::values.gpu_accuracy.SetGlobal(true);
|
||||
} else {
|
||||
Settings::values.gpu_accuracy.SetGlobal(false);
|
||||
Settings::values.gpu_accuracy.SetValue(gpu_accuracy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
|
||||
|
@ -2513,7 +2513,7 @@ void GMainWindow::ShowFullscreen() {
|
||||
ui.menubar->hide();
|
||||
statusBar()->hide();
|
||||
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
showFullScreen();
|
||||
return;
|
||||
}
|
||||
@ -2528,7 +2528,7 @@ void GMainWindow::ShowFullscreen() {
|
||||
} else {
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
render_window->showFullScreen();
|
||||
return;
|
||||
}
|
||||
@ -2545,7 +2545,7 @@ void GMainWindow::ShowFullscreen() {
|
||||
|
||||
void GMainWindow::HideFullscreen() {
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
showNormal();
|
||||
restoreGeometry(UISettings::values.geometry);
|
||||
} else {
|
||||
@ -2559,7 +2559,7 @@ void GMainWindow::HideFullscreen() {
|
||||
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
||||
ui.menubar->show();
|
||||
} else {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
render_window->showNormal();
|
||||
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
||||
} else {
|
||||
|
Reference in New Issue
Block a user