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shader: Implement indexed textures
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@ -482,18 +482,18 @@ OPCODE(BoundImageGradient, F32x4, U32,
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OPCODE(BoundImageRead, U32x4, U32, Opaque, )
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OPCODE(BoundImageWrite, Void, U32, Opaque, U32x4, )
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OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageFetch, F32x4, U32, Opaque, Opaque, U32, Opaque, )
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OPCODE(ImageQueryDimensions, U32x4, U32, U32, )
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OPCODE(ImageQueryLod, F32x4, U32, Opaque, )
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OPCODE(ImageGradient, F32x4, U32, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageRead, U32x4, U32, Opaque, )
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OPCODE(ImageWrite, Void, U32, Opaque, U32x4, )
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OPCODE(ImageSampleImplicitLod, F32x4, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleExplicitLod, F32x4, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageSampleDrefImplicitLod, F32, Opaque, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageSampleDrefExplicitLod, F32, Opaque, Opaque, F32, Opaque, Opaque, )
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OPCODE(ImageGather, F32x4, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageGatherDref, F32x4, Opaque, Opaque, Opaque, Opaque, F32, )
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OPCODE(ImageFetch, F32x4, Opaque, Opaque, Opaque, U32, Opaque, )
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OPCODE(ImageQueryDimensions, U32x4, Opaque, U32, )
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OPCODE(ImageQueryLod, F32x4, Opaque, Opaque, )
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OPCODE(ImageGradient, F32x4, Opaque, Opaque, Opaque, Opaque, Opaque, )
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OPCODE(ImageRead, U32x4, Opaque, Opaque, )
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OPCODE(ImageWrite, Void, Opaque, Opaque, U32x4, )
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// Warp operations
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OPCODE(LaneId, U32, )
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