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Move framebuffer_layout from Common to Core
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
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@ -32,6 +32,7 @@ set(SRCS
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frontend/camera/factory.cpp
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frontend/camera/interface.cpp
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frontend/emu_window.cpp
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frontend/framebuffer_layout.cpp
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frontend/motion_emu.cpp
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gdbstub/gdbstub.cpp
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hle/config_mem.cpp
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@ -216,6 +217,7 @@ set(HEADERS
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frontend/camera/factory.h
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frontend/camera/interface.h
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frontend/emu_window.h
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frontend/framebuffer_layout.h
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frontend/input.h
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frontend/motion_emu.h
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gdbstub/gdbstub.h
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