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shader: Initial instruction support
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/modifiers.h"
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#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h"
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namespace Shader::Maxwell {
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enum class FpRounding : u64 {
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RN,
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RM,
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RP,
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RZ,
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};
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enum class FmzMode : u64 {
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None,
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FTZ,
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FMZ,
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INVALIDFMZ3,
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};
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inline IR::FpRounding CastFpRounding(FpRounding fp_rounding) {
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switch (fp_rounding) {
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case FpRounding::RN:
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return IR::FpRounding::RN;
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case FpRounding::RM:
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return IR::FpRounding::RM;
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case FpRounding::RP:
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return IR::FpRounding::RP;
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case FpRounding::RZ:
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return IR::FpRounding::RZ;
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}
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throw NotImplementedException("Invalid floating-point rounding {}", fp_rounding);
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}
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inline IR::FmzMode CastFmzMode(FmzMode fmz_mode) {
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switch (fmz_mode) {
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case FmzMode::None:
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return IR::FmzMode::None;
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case FmzMode::FTZ:
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return IR::FmzMode::FTZ;
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case FmzMode::FMZ:
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return IR::FmzMode::FMZ;
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case FmzMode::INVALIDFMZ3:
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break;
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}
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throw NotImplementedException("Invalid FMZ mode {}", fmz_mode);
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}
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} // namespace Shader::Maxwell
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