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texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Also corrects some asserts.
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committed by
ReinUsesLisp
parent
6162cb922e
commit
d267948a73
@ -111,7 +111,7 @@ void MaxwellDMA::HandleCopy() {
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memory_manager.WriteBlock(dest, write_buffer.data(), dst_size);
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} else {
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ASSERT(regs.dst_params.BlockDepth() == 1);
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ASSERT(regs.dst_params.BlockDepth() == 0);
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const u32 src_bytes_per_pixel = regs.src_pitch / regs.x_count;
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