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gl_rasterizer: Add a SyncViewport method.
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@ -11,6 +11,7 @@
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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#include "video_core/textures/texture.h"
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@ -281,6 +282,15 @@ public:
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};
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float depth_range_near;
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float depth_range_far;
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MathUtil::Rectangle<s32> GetRect() const {
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return {
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static_cast<s32>(x), // left
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static_cast<s32>(y + height), // top
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static_cast<s32>(x + width), // right
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static_cast<s32>(y) // bottom
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};
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};
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} viewport[NumViewports];
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INSERT_PADDING_WORDS(0x1D);
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