mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-14 03:37:56 -05:00
EmuThread: refactor
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@ -46,30 +46,28 @@
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static Core::Frontend::WindowSystemType GetWindowSystemType();
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EmuThread::EmuThread(Core::System& system_) : system{system_} {}
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EmuThread::EmuThread(Core::System& system) : m_system{system} {}
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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std::string name = "EmuControlThread";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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const char* name = "EmuControlThread";
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MicroProfileOnThreadCreate(name);
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Common::SetCurrentThreadName(name);
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auto& gpu = system.GPU();
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auto stop_token = stop_source.get_token();
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bool debugger_should_start = system.DebuggerEnabled();
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auto& gpu = m_system.GPU();
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auto stop_token = m_stop_source.get_token();
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system.RegisterHostThread();
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m_system.RegisterHostThread();
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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gpu.ObtainContext();
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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if (Settings::values.use_disk_shader_cache.GetValue()) {
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system.Renderer().ReadRasterizer()->LoadDiskResources(
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system.GetCurrentProcessProgramID(), stop_token,
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m_system.Renderer().ReadRasterizer()->LoadDiskResources(
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m_system.GetCurrentProcessProgramID(), stop_token,
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[this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) {
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emit LoadProgress(stage, value, total);
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});
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@ -79,57 +77,35 @@ void EmuThread::run() {
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gpu.ReleaseContext();
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gpu.Start();
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system.GetCpuManager().OnGpuReady();
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m_system.GetCpuManager().OnGpuReady();
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m_system.RegisterExitCallback([this] { m_stop_source.request_stop(); });
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system.RegisterExitCallback([this]() {
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stop_source.request_stop();
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SetRunning(false);
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});
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if (m_system.DebuggerEnabled()) {
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m_system.InitializeDebugger();
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}
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// Holds whether the cpu was running during the last iteration,
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// so that the DebugModeLeft signal can be emitted before the
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// next execution step
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bool was_active = false;
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while (!stop_token.stop_requested()) {
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if (running) {
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if (was_active) {
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emit DebugModeLeft();
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}
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std::unique_lock lk{m_should_run_mutex};
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if (m_should_run) {
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m_system.Run();
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m_is_running.store(true);
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m_is_running.notify_all();
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running_guard = true;
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Core::SystemResultStatus result = system.Run();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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if (debugger_should_start) {
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system.InitializeDebugger();
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debugger_should_start = false;
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}
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running_wait.Wait();
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result = system.Pause();
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if (result != Core::SystemResultStatus::Success) {
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running_guard = false;
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this->SetRunning(false);
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emit ErrorThrown(result, system.GetStatusDetails());
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}
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running_guard = false;
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if (!stop_token.stop_requested()) {
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was_active = true;
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emit DebugModeEntered();
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}
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Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return !m_should_run; });
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} else {
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std::unique_lock lock{running_mutex};
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Common::CondvarWait(running_cv, lock, stop_token, [&] { return IsRunning(); });
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m_system.Pause();
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m_is_running.store(false);
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m_is_running.notify_all();
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emit DebugModeEntered();
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Common::CondvarWait(m_should_run_cv, lk, stop_token, [&] { return m_should_run; });
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emit DebugModeLeft();
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}
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}
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// Shutdown the main emulated process
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system.ShutdownMainProcess();
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m_system.DetachDebugger();
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m_system.ShutdownMainProcess();
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#if MICROPROFILE_ENABLED
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MicroProfileOnThreadExit();
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