Merge pull request #3013 from FernandoS27/tld4s-fix

Shader_Ir: Fix TLD4S from using a component mask.
This commit is contained in:
Rodrigo Locatti
2019-10-25 20:06:26 -03:00
committed by GitHub
2 changed files with 5 additions and 5 deletions

View File

@ -322,7 +322,7 @@ private:
const Node4& components);
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);
const Node4& components, bool ignore_mask = false);
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
const Node4& components);