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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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@ -23,34 +23,12 @@ void EmitPhi(EmitContext& ctx, IR::Inst& inst) {
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void EmitVoid(EmitContext&) {}
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void EmitBranch(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitBranchConditional(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitLoopMerge(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitSelectionMerge(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitReturn(EmitContext& ctx) {
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ctx.Add("RET;");
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}
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void EmitBranchConditionRef(EmitContext&) {}
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void EmitJoin(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitUnreachable(EmitContext& ctx) {
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NotImplemented();
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}
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void EmitDemoteToHelperInvocation(EmitContext& ctx) {
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NotImplemented();
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}
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