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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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@ -296,7 +296,6 @@ private:
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void DefineImages(const Info& info, u32& binding);
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void DefineAttributeMemAccess(const Info& info);
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void DefineGlobalMemoryFunctions(const Info& info);
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void DefineLabels(IR::Program& program);
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void DefineInputs(const Info& info);
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void DefineOutputs(const IR::Program& program);
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