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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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@ -30,7 +30,6 @@ struct OpcodeMeta {
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// using enum Type;
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constexpr Type Void{Type::Void};
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constexpr Type Opaque{Type::Opaque};
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constexpr Type Label{Type::Label};
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constexpr Type Reg{Type::Reg};
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constexpr Type Pred{Type::Pred};
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constexpr Type Attribute{Type::Attribute};
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