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glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
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@ -7,8 +7,7 @@
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#include <array>
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#include <string>
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#include <boost/container/small_vector.hpp>
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#include "shader_recompiler/frontend/ir/abstract_syntax_list.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/program_header.h"
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#include "shader_recompiler/shader_info.h"
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@ -17,6 +16,7 @@
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namespace Shader::IR {
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struct Program {
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AbstractSyntaxList syntax_list;
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BlockList blocks;
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BlockList post_order_blocks;
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Info info;
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