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shader_ir: Unify blocks in decompiled shaders.
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committed by
FernandoS27
parent
926b80102f
commit
d5533b440c
@ -148,12 +148,12 @@ enum class OperationCode {
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ImageStore, /// (MetaImage, float[N] coords) -> void
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Branch, /// (uint branch_target) -> void
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BranchIndirect,/// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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PopFlowStack, /// () -> void
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Exit, /// () -> void
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Discard, /// () -> void
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Branch, /// (uint branch_target) -> void
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BranchIndirect, /// (uint branch_target) -> void
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PushFlowStack, /// (uint branch_target) -> void
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PopFlowStack, /// () -> void
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Exit, /// () -> void
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Discard, /// () -> void
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EmitVertex, /// () -> void
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EndPrimitive, /// () -> void
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