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EmuThread: Remove unused filename attribute.
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@ -211,7 +211,6 @@ void GMainWindow::BootGame(std::string filename)
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registersWidget->OnDebugModeEntered();
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callstackWidget->OnDebugModeEntered();
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emu_thread->SetFilename(filename);
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emu_thread->start();
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render_window->show();
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