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gl_state: Remove VAO cache and tracking
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@ -16,7 +16,7 @@ public:
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explicit VertexArrayPushBuffer();
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~VertexArrayPushBuffer();
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void Setup(GLuint vao_);
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void Setup();
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void SetIndexBuffer(const GLuint* buffer);
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@ -28,7 +28,6 @@ public:
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private:
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struct Entry;
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GLuint vao{};
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const GLuint* index_buffer{};
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std::vector<Entry> vertex_buffers;
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};
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