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shader: Implement ImageGradient
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@ -268,6 +268,10 @@ public:
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[[nodiscard]] Value ImageFetch(const Value& handle, const Value& coords, const Value& offset,
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const U32& lod, const U32& multisampling, TextureInstInfo info);
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[[nodiscard]] Value ImageGradient(const Value& handle, const Value& coords,
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const Value& derivates, const Value& offset,
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const F32& lod_clamp, TextureInstInfo info);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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[[nodiscard]] U1 VoteEqual(const U1& value);
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