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HID: Complete refactor of pad/touch input to fix threading issues.
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@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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*/
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void GetIPCHandles(Interface* self);
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/**
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* Sets a Pad state (button or button combo) as pressed
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* @param pad_state PadState data indicating which buttons have been pressed
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*/
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void PadButtonPress(const PadState& pad_state);
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/**
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* Sets a Pad state (button or button combo) as released
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* @param pad_state PadState data indicating which buttons have been released
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*/
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void PadButtonRelease(const PadState& pad_state);
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/**
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* Called after all Pad changes to be included in this update have been made, including both Pad
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* key changes and analog circle Pad changes.
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*/
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void PadUpdateComplete();
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/**
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* Signal that the touchpad has been pressed
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* @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320)
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* @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240)
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*/
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void TouchPress(u16 x, u16 y);
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/// Signal that touchpad has been released
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void TouchRelease();
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/// Signal that touchpad updates have been completed
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void TouchUpdateComplete();
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/// Checks for user input updates
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void HIDUpdate();
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/// Initialize HID service
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void HIDInit();
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/// Shutdown HID service
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void HIDShutdown();
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}
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