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shader: Initial OpenGL implementation
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@ -95,6 +95,7 @@ public:
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[[nodiscard]] U32 WorkgroupIdY();
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[[nodiscard]] U32 WorkgroupIdZ();
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[[nodiscard]] Value LocalInvocationId();
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[[nodiscard]] U32 LocalInvocationIdX();
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[[nodiscard]] U32 LocalInvocationIdY();
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[[nodiscard]] U32 LocalInvocationIdZ();
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