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filesystem: Implement basic IStorage functionality.
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41
src/core/hle/service/filesystem/filesystem.h
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41
src/core/hle/service/filesystem/filesystem.h
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "core/file_sys/filesystem.h"
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#include "core/hle/result.h"
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#include "core/hle/service/service.h"
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namespace Service {
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namespace FileSystem {
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/// Supported FileSystem types
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enum class Type {
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RomFS = 1,
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};
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/**
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* Registers a FileSystem, instances of which can later be opened using its IdCode.
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* @param factory FileSystem backend interface to use
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* @param type Type used to access this type of FileSystem
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*/
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ResultCode RegisterFileSystem(std::unique_ptr<FileSys::FileSystemFactory>&& factory, Type type);
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/**
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* Opens a file system
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* @param type Type of the file system to open
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* @param path Path to the file system, used with Binary paths
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* @return FileSys::FileSystemBackend interface to the file system
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*/
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ResultVal<std::unique_ptr<FileSys::FileSystemBackend>> OpenFileSystem(Type type,
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FileSys::Path& path);
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/// Registers all Filesystem services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace Filesystem
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} // namespace Service
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