settings: Remove global vibration strength modifier

This will be replaced in favor of per-player vibration strength modifiers.
This commit is contained in:
Morph
2020-10-16 11:55:45 -04:00
parent 92fa5257c7
commit d6a41cfc21
9 changed files with 1 additions and 19 deletions

View File

@ -493,8 +493,6 @@ void Config::ReadControlValues() {
ReadSettingGlobal(Settings::values.use_docked_mode, QStringLiteral("use_docked_mode"), false);
ReadSettingGlobal(Settings::values.vibration_enabled, QStringLiteral("vibration_enabled"),
true);
ReadSettingGlobal(Settings::values.vibration_strength, QStringLiteral("vibration_strength"),
100);
ReadSettingGlobal(Settings::values.motion_enabled, QStringLiteral("motion_enabled"), true);
qt_config->endGroup();
@ -1152,8 +1150,6 @@ void Config::SaveControlValues() {
WriteSettingGlobal(QStringLiteral("use_docked_mode"), Settings::values.use_docked_mode, false);
WriteSettingGlobal(QStringLiteral("vibration_enabled"), Settings::values.vibration_enabled,
true);
WriteSettingGlobal(QStringLiteral("vibration_strength"), Settings::values.vibration_strength,
100);
WriteSettingGlobal(QStringLiteral("motion_enabled"), Settings::values.motion_enabled, true);
WriteSetting(QStringLiteral("motion_device"),
QString::fromStdString(Settings::values.motion_device),

View File

@ -186,7 +186,6 @@ void ConfigureInput::ApplyConfiguration() {
OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue());
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
Settings::values.vibration_strength.SetValue(ui->vibrationSpin->value());
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
}
@ -207,7 +206,6 @@ void ConfigureInput::LoadConfiguration() {
UpdateDockedState(Settings::values.players.GetValue()[8].connected);
ui->vibrationGroup->setChecked(Settings::values.vibration_enabled.GetValue());
ui->vibrationSpin->setValue(Settings::values.vibration_strength.GetValue());
ui->motionGroup->setChecked(Settings::values.motion_enabled.GetValue());
}