Merge pull request #6696 from ameerj/speed-limit-rename

general: Rename "Frame Limit" references to "Speed Limit"
This commit is contained in:
bunnei
2021-07-26 18:51:00 -07:00
committed by GitHub
18 changed files with 80 additions and 88 deletions

View File

@ -806,8 +806,8 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_frame_limit);
ReadGlobalSetting(Settings::values.frame_limit);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@ -1335,8 +1335,8 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.fullscreen_mode);
WriteGlobalSetting(Settings::values.aspect_ratio);
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_frame_limit);
WriteGlobalSetting(Settings::values.frame_limit);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),

View File

@ -24,8 +24,8 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
SetConfiguration();
if (Settings::IsConfiguringGlobal()) {
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit,
[this]() { ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked()); });
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
[this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
}
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
@ -45,18 +45,18 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue());
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
} else {
ui->frame_limit->setEnabled(Settings::values.use_frame_limit.GetValue() &&
use_frame_limit != ConfigurationShared::CheckState::Global);
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global);
}
}
@ -92,19 +92,19 @@ void ConfigureGeneral::ApplyConfiguration() {
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
// Guard if during game and set to game-specific value
if (Settings::values.use_frame_limit.UsingGlobal()) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
if (Settings::values.use_speed_limit.UsingGlobal()) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
} else {
bool global_frame_limit = use_frame_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_frame_limit.SetGlobal(global_frame_limit);
Settings::values.frame_limit.SetGlobal(global_frame_limit);
if (!global_frame_limit) {
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
Settings::values.speed_limit.SetGlobal(global_speed_limit);
if (!global_speed_limit) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
Qt::Checked);
Settings::values.frame_limit.SetValue(ui->frame_limit->value());
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
}
}
@ -126,8 +126,8 @@ void ConfigureGeneral::SetupPerGameUI() {
// Disables each setting if:
// - A game is running (thus settings in use), and
// - A non-global setting is applied.
ui->toggle_frame_limit->setEnabled(Settings::values.use_frame_limit.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
return;
}
@ -139,13 +139,13 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->button_reset_defaults->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_frame_limit,
Settings::values.use_frame_limit, use_frame_limit);
ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
Settings::values.use_speed_limit, use_speed_limit);
ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
use_multi_core);
connect(ui->toggle_frame_limit, &QCheckBox::clicked, ui->frame_limit, [this]() {
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked() &&
(use_frame_limit != ConfigurationShared::CheckState::Global));
connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global));
});
}

View File

@ -43,6 +43,6 @@ private:
std::unique_ptr<Ui::ConfigureGeneral> ui;
ConfigurationShared::CheckState use_frame_limit;
ConfigurationShared::CheckState use_speed_limit;
ConfigurationShared::CheckState use_multi_core;
};

View File

@ -27,14 +27,14 @@
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_frame_limit">
<widget class="QCheckBox" name="toggle_speed_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="frame_limit">
<widget class="QSpinBox" name="speed_limit">
<property name="suffix">
<string>%</string>
</property>