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FileSys: rename SaveDataCheck archive to NCCH archive
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
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34
src/core/file_sys/archive_ncch.h
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34
src/core/file_sys/archive_ncch.h
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "core/file_sys/archive_backend.h"
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#include "core/hle/result.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FileSys namespace
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namespace FileSys {
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/// File system interface to the NCCH archive
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class ArchiveFactory_NCCH final : public ArchiveFactory {
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public:
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ArchiveFactory_NCCH(const std::string& mount_point);
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std::string GetName() const override {
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return "NCCH";
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}
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ResultVal<std::unique_ptr<ArchiveBackend>> Open(const Path& path) override;
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ResultCode Format(const Path& path, const FileSys::ArchiveFormatInfo& format_info) override;
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ResultVal<ArchiveFormatInfo> GetFormatInfo(const Path& path) const override;
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private:
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std::string mount_point;
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};
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} // namespace FileSys
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