engines: Remove unnecessary casts

In a few cases we have some casts that can be trivially removed.
This commit is contained in:
Lioncash
2022-11-29 08:04:40 -05:00
parent 6291eec700
commit d7ec031419
10 changed files with 57 additions and 85 deletions

View File

@ -31,7 +31,7 @@ void Puller::ProcessBindMethod(const MethodCall& method_call) {
LOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", method_call.subchannel,
method_call.argument);
const auto engine_id = static_cast<EngineID>(method_call.argument);
bound_engines[method_call.subchannel] = static_cast<EngineID>(engine_id);
bound_engines[method_call.subchannel] = engine_id;
switch (engine_id) {
case EngineID::FERMI_TWOD_A:
dma_pusher.BindSubchannel(channel_state.fermi_2d.get(), method_call.subchannel);
@ -285,12 +285,12 @@ void Puller::CallMultiMethod(u32 method, u32 subchannel, const u32* base_start,
if (ExecuteMethodOnEngine(method)) {
CallEngineMultiMethod(method, subchannel, base_start, amount, methods_pending);
} else {
for (std::size_t i = 0; i < amount; i++) {
for (u32 i = 0; i < amount; i++) {
CallPullerMethod(MethodCall{
method,
base_start[i],
subchannel,
methods_pending - static_cast<u32>(i),
methods_pending - i,
});
}
}