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shader: Implement ViewportIndex
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@ -106,6 +106,7 @@ public:
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Id front_face{};
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Id point_coord{};
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Id clip_distances{};
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Id viewport_index{};
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Id fswzadd_lut_a{};
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Id fswzadd_lut_b{};
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@ -133,6 +134,8 @@ public:
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std::vector<Id> interfaces;
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bool ignore_viewport_layer{};
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private:
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void DefineCommonTypes(const Info& info);
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void DefineCommonConstants();
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