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shader: Implement ViewportIndex
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@ -35,6 +35,7 @@ struct Profile {
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bool support_fp64_signed_zero_nan_preserve{};
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bool support_explicit_workgroup_layout{};
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bool support_vote{};
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bool support_viewport_index_layer_non_geometry{};
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bool warp_size_potentially_larger_than_guest{};
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// FClamp is broken and OpFMax + OpFMin should be used instead
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