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shader: Implement ViewportIndex
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@ -631,6 +631,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::GPU& gpu_,
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float_control.shaderSignedZeroInfNanPreserveFloat64 != VK_FALSE,
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.support_explicit_workgroup_layout = device.IsKhrWorkgroupMemoryExplicitLayoutSupported(),
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.support_vote = true,
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.support_viewport_index_layer_non_geometry = device.IsExtShaderViewportIndexLayerSupported(),
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyBiggerThanGuest(),
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.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS_KHR,
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.generic_input_types{},
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