audio: Interpolate system manager sample count using host sink sample info

This avoids the need to stall if the host sink sporadically misses the deadline, in such a case the previous implementation would report them samples as being played on-time, causing the guest to send more samples and leading to a gradual buildup.
This commit is contained in:
Billy Laws
2023-03-18 20:52:02 +00:00
parent 8da1a4ea22
commit d8fc3f403b
4 changed files with 39 additions and 3 deletions

View File

@ -5,6 +5,7 @@
#include <array>
#include <atomic>
#include <chrono>
#include <memory>
#include <mutex>
#include <span>
@ -14,6 +15,7 @@
#include "common/common_types.h"
#include "common/reader_writer_queue.h"
#include "common/ring_buffer.h"
#include "common/thread.h"
namespace Core {
class System;
@ -210,6 +212,13 @@ public:
*/
void Unstall();
/**
* Get the total number of samples expected to have been played by this stream.
*
* @return The number of samples.
*/
u64 GetExpectedPlayedSampleCount();
protected:
/// Core system
Core::System& system;
@ -237,6 +246,14 @@ private:
std::atomic<u32> queued_buffers{};
/// The ring size for audio out buffers (usually 4, rarely 2 or 8)
u32 max_queue_size{};
/// Locks access to sample count tracking info
std::mutex sample_count_lock;
/// Minimum number of total samples that have been played since the last callback
u64 min_played_sample_count{};
/// Maximum number of total samples that can be played since the last callback
u64 max_played_sample_count{};
/// The time the two above tracking variables were last written to
std::chrono::microseconds last_sample_count_update_time{};
/// Set by the audio render/in/out system which uses this stream
f32 system_volume{1.0f};
/// Set via IAudioDevice service calls