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Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPU
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@ -69,7 +69,6 @@ public:
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}
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void SignalFence(std::function<void()>&& func) {
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rasterizer.InvalidateGPUCache();
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bool delay_fence = Settings::IsGPULevelHigh();
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if constexpr (!can_async_check) {
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TryReleasePendingFences<false>();
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@ -96,6 +95,7 @@ public:
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guard.unlock();
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cv.notify_all();
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}
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rasterizer.InvalidateGPUCache();
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}
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void SignalSyncPoint(u32 value) {
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