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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-11 07:27:59 -05:00
video_core: Initialize renderer with a GPU
Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
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@ -22,14 +22,19 @@ using VideoCore::QueryType;
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/// First register id that is actually a Macro call.
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constexpr u32 MacroRegistersStart = 0xE00;
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Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager)
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: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
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macro_engine{GetMacroEngine(*this)}, upload_state{memory_manager, regs.upload} {
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Maxwell3D::Maxwell3D(Core::System& system_, MemoryManager& memory_manager_)
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: system{system_}, memory_manager{memory_manager_}, macro_engine{GetMacroEngine(*this)},
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upload_state{memory_manager, regs.upload} {
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dirty.flags.flip();
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InitializeRegisterDefaults();
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}
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Maxwell3D::~Maxwell3D() = default;
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void Maxwell3D::BindRasterizer(VideoCore::RasterizerInterface& rasterizer_) {
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rasterizer = &rasterizer_;
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}
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void Maxwell3D::InitializeRegisterDefaults() {
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// Initializes registers to their default values - what games expect them to be at boot. This is
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// for certain registers that may not be explicitly set by games.
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@ -192,7 +197,7 @@ void Maxwell3D::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
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switch (method) {
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case MAXWELL3D_REG_INDEX(wait_for_idle): {
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rasterizer.WaitForIdle();
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rasterizer->WaitForIdle();
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break;
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}
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case MAXWELL3D_REG_INDEX(shadow_ram_control): {
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@ -402,7 +407,7 @@ void Maxwell3D::FlushMMEInlineDraw() {
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const bool is_indexed = mme_draw.current_mode == MMEDrawMode::Indexed;
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if (ShouldExecute()) {
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rasterizer.Draw(is_indexed, true);
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rasterizer->Draw(is_indexed, true);
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}
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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@ -465,7 +470,7 @@ void Maxwell3D::ProcessQueryGet() {
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switch (regs.query.query_get.operation) {
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case Regs::QueryOperation::Release:
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if (regs.query.query_get.fence == 1) {
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rasterizer.SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
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rasterizer->SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
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} else {
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StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
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}
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@ -533,7 +538,7 @@ void Maxwell3D::ProcessQueryCondition() {
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void Maxwell3D::ProcessCounterReset() {
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switch (regs.counter_reset) {
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case Regs::CounterReset::SampleCnt:
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rasterizer.ResetCounter(QueryType::SamplesPassed);
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rasterizer->ResetCounter(QueryType::SamplesPassed);
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break;
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default:
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LOG_DEBUG(Render_OpenGL, "Unimplemented counter reset={}",
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@ -547,7 +552,7 @@ void Maxwell3D::ProcessSyncPoint() {
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const u32 increment = regs.sync_info.increment.Value();
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[[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
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if (increment) {
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rasterizer.SignalSyncPoint(sync_point);
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rasterizer->SignalSyncPoint(sync_point);
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}
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}
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@ -570,7 +575,7 @@ void Maxwell3D::DrawArrays() {
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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if (ShouldExecute()) {
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rasterizer.Draw(is_indexed, false);
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rasterizer->Draw(is_indexed, false);
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}
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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@ -590,8 +595,8 @@ std::optional<u64> Maxwell3D::GetQueryResult() {
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return 0;
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case Regs::QuerySelect::SamplesPassed:
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// Deferred.
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rasterizer.Query(regs.query.QueryAddress(), VideoCore::QueryType::SamplesPassed,
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system.GPU().GetTicks());
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rasterizer->Query(regs.query.QueryAddress(), VideoCore::QueryType::SamplesPassed,
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system.GPU().GetTicks());
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return {};
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default:
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LOG_DEBUG(HW_GPU, "Unimplemented query select type {}",
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@ -718,7 +723,7 @@ void Maxwell3D::ProcessClearBuffers() {
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regs.clear_buffers.R == regs.clear_buffers.B &&
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regs.clear_buffers.R == regs.clear_buffers.A);
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rasterizer.Clear();
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rasterizer->Clear();
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}
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u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
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@ -752,11 +757,11 @@ SamplerDescriptor Maxwell3D::AccessSampler(u32 handle) const {
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}
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VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() {
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return rasterizer.AccessGuestDriverProfile();
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return rasterizer->AccessGuestDriverProfile();
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}
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const VideoCore::GuestDriverProfile& Maxwell3D::AccessGuestDriverProfile() const {
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return rasterizer.AccessGuestDriverProfile();
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return rasterizer->AccessGuestDriverProfile();
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}
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} // namespace Tegra::Engines
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