nvflinger: Create layers when they are queried but not found

Fixes Shantae softlock on boot.
This commit is contained in:
ameerj
2021-05-06 11:20:52 -04:00
parent 260b841dc3
commit da62e92784
2 changed files with 35 additions and 5 deletions

View File

@ -67,7 +67,7 @@ public:
/// Finds the buffer queue ID of the specified layer in the specified display.
///
/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
[[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
[[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id);
/// Gets the vsync event for the specified display.
///
@ -100,6 +100,14 @@ private:
/// Finds the layer identified by the specified ID in the desired display.
[[nodiscard]] const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
/// Finds the layer identified by the specified ID in the desired display,
/// or creates the layer if it is not found.
/// To be used when the system expects the specified ID to already exist.
[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
/// Creates a layer with the specified layer ID in the desired display.
void CreateLayerAtId(VI::Display& display, u64 layer_id);
static void VSyncThread(NVFlinger& nv_flinger);
void SplitVSync();