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nvflinger: Create layers when they are queried but not found
Fixes Shantae softlock on boot.
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@ -67,7 +67,7 @@ public:
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/// Finds the buffer queue ID of the specified layer in the specified display.
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///
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/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
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[[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id) const;
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[[nodiscard]] std::optional<u32> FindBufferQueueId(u64 display_id, u64 layer_id);
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/// Gets the vsync event for the specified display.
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///
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@ -100,6 +100,14 @@ private:
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/// Finds the layer identified by the specified ID in the desired display.
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[[nodiscard]] const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
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/// Finds the layer identified by the specified ID in the desired display,
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/// or creates the layer if it is not found.
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/// To be used when the system expects the specified ID to already exist.
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[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
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/// Creates a layer with the specified layer ID in the desired display.
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void CreateLayerAtId(VI::Display& display, u64 layer_id);
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static void VSyncThread(NVFlinger& nv_flinger);
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void SplitVSync();
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