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shader: Add subgroup masks
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@ -97,6 +97,11 @@ public:
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Id workgroup_id{};
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Id local_invocation_id{};
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Id subgroup_local_invocation_id{};
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Id subgroup_mask_eq{};
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Id subgroup_mask_lt{};
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Id subgroup_mask_le{};
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Id subgroup_mask_gt{};
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Id subgroup_mask_ge{};
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Id instance_id{};
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Id instance_index{};
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Id base_instance{};
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