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GPU: Implemented the Z32_S8_X24 depth buffer format.
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@ -33,6 +33,7 @@ enum class DepthFormat : u32 {
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Z24_X8_UNORM = 0x15,
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Z24_S8_UNORM = 0x16,
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Z24_C8_UNORM = 0x18,
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Z32_S8_X24_FLOAT = 0x19,
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};
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/// Returns the number of bytes per pixel of each rendertarget format.
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