mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-20 17:57:53 -05:00
video_core: add option for pessimistic flushing
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@ -684,6 +684,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.shader_backend);
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ReadGlobalSetting(Settings::values.use_asynchronous_shaders);
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ReadGlobalSetting(Settings::values.use_fast_gpu_time);
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ReadGlobalSetting(Settings::values.use_pessimistic_flushes);
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ReadGlobalSetting(Settings::values.bg_red);
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ReadGlobalSetting(Settings::values.bg_green);
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ReadGlobalSetting(Settings::values.bg_blue);
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@ -1300,6 +1301,7 @@ void Config::SaveRendererValues() {
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Settings::values.shader_backend.UsingGlobal());
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WriteGlobalSetting(Settings::values.use_asynchronous_shaders);
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WriteGlobalSetting(Settings::values.use_fast_gpu_time);
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WriteGlobalSetting(Settings::values.use_pessimistic_flushes);
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WriteGlobalSetting(Settings::values.bg_red);
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WriteGlobalSetting(Settings::values.bg_green);
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WriteGlobalSetting(Settings::values.bg_blue);
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@ -28,6 +28,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->use_pessimistic_flushes->setChecked(Settings::values.use_pessimistic_flushes.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setCurrentIndex(
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@ -55,6 +56,8 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_pessimistic_flushes,
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ui->use_pessimistic_flushes, use_pessimistic_flushes);
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}
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void ConfigureGraphicsAdvanced::changeEvent(QEvent* event) {
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@ -77,6 +80,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->use_pessimistic_flushes->setEnabled(
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Settings::values.use_pessimistic_flushes.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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Settings::values.max_anisotropy.UsingGlobal());
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@ -89,6 +94,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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use_asynchronous_shaders);
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ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time,
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Settings::values.use_fast_gpu_time, use_fast_gpu_time);
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ConfigurationShared::SetColoredTristate(ui->use_pessimistic_flushes,
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Settings::values.use_pessimistic_flushes,
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use_pessimistic_flushes);
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ConfigurationShared::SetColoredComboBox(
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ui->gpu_accuracy, ui->label_gpu_accuracy,
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static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));
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@ -39,6 +39,7 @@ private:
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState use_asynchronous_shaders;
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ConfigurationShared::CheckState use_fast_gpu_time;
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ConfigurationShared::CheckState use_pessimistic_flushes;
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const Core::System& system;
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};
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@ -99,6 +99,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="use_pessimistic_flushes">
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<property name="toolTip">
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<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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</property>
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<property name="text">
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<string>Use pessimistic buffer flushes (Hack)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="af_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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