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filesystem: De-globalize registered_cache_union
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
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@ -905,7 +905,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
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}
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const auto installed = Service::FileSystem::GetUnionContents();
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auto romfs_title_id = SelectRomFSDumpTarget(*installed, program_id);
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const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
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if (!romfs_title_id) {
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failed();
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@ -920,7 +920,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
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if (*romfs_title_id == program_id) {
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romfs = file;
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} else {
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romfs = installed->GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
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romfs = installed.GetEntry(*romfs_title_id, FileSys::ContentRecordType::Data)->GetRomFS();
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}
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const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
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