OpenGL: Add GL_PRIMITIVES_GENERATED and GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries

This commit is contained in:
Ameer J
2023-12-19 17:32:31 -05:00
parent efe52db690
commit db8a601cf8
6 changed files with 93 additions and 49 deletions

View File

@ -18,16 +18,27 @@ namespace OpenGL {
namespace {
constexpr std::array<GLenum, VideoCore::NumQueryTypes> QueryTargets = {GL_SAMPLES_PASSED};
constexpr GLenum GetTarget(VideoCore::QueryType type) {
return QueryTargets[static_cast<std::size_t>(type)];
switch (type) {
case VideoCore::QueryType::SamplesPassed:
return GL_SAMPLES_PASSED;
case VideoCore::QueryType::PrimitivesGenerated:
return GL_PRIMITIVES_GENERATED;
case VideoCore::QueryType::TfbPrimitivesWritten:
return GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
default:
break;
}
UNIMPLEMENTED_MSG("Query type {}", type);
return 0;
}
} // Anonymous namespace
QueryCache::QueryCache(RasterizerOpenGL& rasterizer_, Core::Memory::Memory& cpu_memory_)
: QueryCacheLegacy(rasterizer_, cpu_memory_), gl_rasterizer{rasterizer_} {}
: QueryCacheLegacy(rasterizer_, cpu_memory_), gl_rasterizer{rasterizer_} {
EnableCounters();
}
QueryCache::~QueryCache() = default;
@ -103,13 +114,13 @@ u64 CachedQuery::Flush([[maybe_unused]] bool async) {
auto& stream = cache->Stream(type);
const bool slice_counter = WaitPending() && stream.IsEnabled();
if (slice_counter) {
stream.Update(false);
stream.Disable();
}
auto result = VideoCommon::CachedQueryBase<HostCounter>::Flush();
if (slice_counter) {
stream.Update(true);
stream.Enable();
}
return result;

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@ -51,6 +51,22 @@ constexpr size_t NUM_SUPPORTED_VERTEX_ATTRIBUTES = 16;
void oglEnable(GLenum cap, bool state) {
(state ? glEnable : glDisable)(cap);
}
std::optional<VideoCore::QueryType> MaxwellToVideoCoreQuery(VideoCommon::QueryType type) {
switch (type) {
case VideoCommon::QueryType::PrimitivesGenerated:
case VideoCommon::QueryType::VtgPrimitivesOut:
return VideoCore::QueryType::PrimitivesGenerated;
case VideoCommon::QueryType::ZPassPixelCount64:
return VideoCore::QueryType::SamplesPassed;
case VideoCommon::QueryType::StreamingPrimitivesSucceeded:
// case VideoCommon::QueryType::StreamingByteCount:
// TODO: StreamingByteCount = StreamingPrimitivesSucceeded * num_verts * vert_stride
return VideoCore::QueryType::TfbPrimitivesWritten;
default:
return std::nullopt;
}
}
} // Anonymous namespace
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
@ -212,7 +228,6 @@ void RasterizerOpenGL::PrepareDraw(bool is_indexed, Func&& draw_func) {
SCOPE_EXIT({ gpu.TickWork(); });
gpu_memory->FlushCaching();
query_cache.UpdateCounters();
GraphicsPipeline* const pipeline{shader_cache.CurrentGraphicsPipeline()};
if (!pipeline) {
@ -330,7 +345,6 @@ void RasterizerOpenGL::DrawTexture() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
SCOPE_EXIT({ gpu.TickWork(); });
query_cache.UpdateCounters();
texture_cache.SynchronizeGraphicsDescriptors();
texture_cache.UpdateRenderTargets(false);
@ -397,21 +411,28 @@ void RasterizerOpenGL::DispatchCompute() {
}
void RasterizerOpenGL::ResetCounter(VideoCommon::QueryType type) {
if (type == VideoCommon::QueryType::ZPassPixelCount64) {
query_cache.ResetCounter(VideoCore::QueryType::SamplesPassed);
const auto query_cache_type = MaxwellToVideoCoreQuery(type);
if (!query_cache_type.has_value()) {
UNIMPLEMENTED_MSG("Reset query type: {}", type);
return;
}
query_cache.ResetCounter(*query_cache_type);
}
void RasterizerOpenGL::Query(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport) {
if (type == VideoCommon::QueryType::ZPassPixelCount64) {
if (True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout)) {
query_cache.Query(gpu_addr, VideoCore::QueryType::SamplesPassed, {gpu.GetTicks()});
} else {
query_cache.Query(gpu_addr, VideoCore::QueryType::SamplesPassed, std::nullopt);
}
return;
const auto query_cache_type = MaxwellToVideoCoreQuery(type);
if (!query_cache_type.has_value()) {
return QueryFallback(gpu_addr, type, flags, payload, subreport);
}
const bool has_timeout = True(flags & VideoCommon::QueryPropertiesFlags::HasTimeout);
const auto timestamp = has_timeout ? std::optional<u64>{gpu.GetTicks()} : std::nullopt;
query_cache.Query(gpu_addr, *query_cache_type, timestamp);
}
void RasterizerOpenGL::QueryFallback(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload,
u32 subreport) {
if (type != VideoCommon::QueryType::Payload) {
payload = 1u;
}
@ -1294,15 +1315,13 @@ void RasterizerOpenGL::BeginTransformFeedback(GraphicsPipeline* program, GLenum
program->ConfigureTransformFeedback();
UNIMPLEMENTED_IF(regs.IsShaderConfigEnabled(Maxwell::ShaderType::TessellationInit) ||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation) ||
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Geometry));
UNIMPLEMENTED_IF(primitive_mode != GL_POINTS);
regs.IsShaderConfigEnabled(Maxwell::ShaderType::Tessellation));
// We may have to call BeginTransformFeedbackNV here since they seem to call different
// implementations on Nvidia's driver (the pointer is different) but we are using
// ARB_transform_feedback3 features with NV_transform_feedback interactions and the ARB
// extension doesn't define BeginTransformFeedback (without NV) interactions. It just works.
glBeginTransformFeedback(GL_POINTS);
glBeginTransformFeedback(primitive_mode);
}
void RasterizerOpenGL::EndTransformFeedback() {

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@ -225,6 +225,9 @@ private:
/// End a transform feedback
void EndTransformFeedback();
void QueryFallback(GPUVAddr gpu_addr, VideoCommon::QueryType type,
VideoCommon::QueryPropertiesFlags flags, u32 payload, u32 subreport);
Tegra::GPU& gpu;
const Device& device;