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shader: Implement TLD
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@ -254,7 +254,7 @@ Id EmitImageFetch(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id c
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const auto info{inst->Flags<IR::TextureInstInfo>()};
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const ImageOperands operands(offset, lod, ms);
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return Emit(&EmitContext::OpImageSparseFetch, &EmitContext::OpImageFetch, ctx, inst, ctx.F32[4],
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Texture(ctx, index), coords, operands.Mask(), operands.Span());
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TextureImage(ctx, index), coords, operands.Mask(), operands.Span());
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}
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Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, const IR::Value& index, Id lod) {
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