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renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
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@ -10,7 +10,7 @@
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namespace VideoCore {
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std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
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return std::make_unique<RendererOpenGL>(emu_window);
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
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}
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} // namespace VideoCore
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