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shader_decode: Implement HFMA2
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@ -648,6 +648,7 @@ union Instruction {
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BitField<37, 2, HalfPrecision> precision;
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BitField<32, 1, u64> saturate;
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BitField<31, 1, u64> negate_b;
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BitField<30, 1, u64> negate_c;
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BitField<35, 2, HalfType> type_c;
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} rr;
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