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Kernel: Use a Session object to keep track of the status of a Client/Server session pair.
Reduce the associated port's connection count when a ServerSession is destroyed.
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@ -14,27 +14,33 @@ ClientSession::~ClientSession() {
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// This destructor will be called automatically when the last ClientSession handle is closed by
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// the emulated application.
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if (server_session->hle_handler)
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server_session->hle_handler->ClientDisconnected(server_session);
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if (parent->server) {
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if (parent->server->hle_handler)
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parent->server->hle_handler->ClientDisconnected(parent->server);
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// TODO(Subv): If the session is still open, set the connection status to 2 (Closed by client),
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// wake up all the ServerSession's waiting threads and set the WaitSynchronization result to
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// 0xC920181A.
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// TODO(Subv): Force a wake up of all the ServerSession's waiting threads and set
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// their WaitSynchronization result to 0xC920181A.
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}
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parent->client = nullptr;
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}
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ResultVal<SharedPtr<ClientSession>> ClientSession::Create(ServerSession* server_session,
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std::string name) {
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ResultVal<SharedPtr<ClientSession>> ClientSession::Create(std::string name) {
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SharedPtr<ClientSession> client_session(new ClientSession);
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client_session->name = std::move(name);
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client_session->server_session = server_session;
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client_session->parent = nullptr;
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client_session->session_status = SessionStatus::Open;
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return MakeResult<SharedPtr<ClientSession>>(std::move(client_session));
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}
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ResultCode ClientSession::SendSyncRequest() {
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// Signal the server session that new data is available
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return server_session->HandleSyncRequest();
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if (parent->server)
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return parent->server->HandleSyncRequest();
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return ResultCode(ErrorDescription::SessionClosedByRemote, ErrorModule::OS,
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ErrorSummary::Canceled, ErrorLevel::Status);
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}
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} // namespace
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