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maxwell_3d: Restructure macro upload to use a single macro code memory.
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey.
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@ -22,10 +22,10 @@ public:
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/**
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* Executes the macro code with the specified input parameters.
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* @param code The macro byte code to execute
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* @param parameters The parameters of the macro
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* @param offset Offset to start execution at.
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* @param parameters The parameters of the macro.
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*/
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void Execute(const std::vector<u32>& code, std::vector<u32> parameters);
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void Execute(u32 offset, std::vector<u32> parameters);
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private:
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enum class Operation : u32 {
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@ -110,11 +110,11 @@ private:
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/**
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* Executes a single macro instruction located at the current program counter. Returns whether
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* the interpreter should keep running.
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* @param code The macro code to execute.
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* @param offset Offset to start execution at.
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* @param is_delay_slot Whether the current step is being executed due to a delay slot in a
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* previous instruction.
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*/
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bool Step(const std::vector<u32>& code, bool is_delay_slot);
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bool Step(u32 offset, bool is_delay_slot);
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/// Calculates the result of an ALU operation. src_a OP src_b;
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u32 GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const;
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@ -127,7 +127,7 @@ private:
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bool EvaluateBranchCondition(BranchCondition cond, u32 value) const;
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/// Reads an opcode at the current program counter location.
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Opcode GetOpcode(const std::vector<u32>& code) const;
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Opcode GetOpcode(u32 offset) const;
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/// Returns the specified register's value. Register 0 is hardcoded to always return 0.
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u32 GetRegister(u32 register_id) const;
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