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Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
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@ -531,8 +531,6 @@ void Config::ReadRendererValues() {
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Settings::values.use_frame_limit =
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
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Settings::values.use_compatibility_profile =
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ReadSetting(QStringLiteral("use_compatibility_profile"), true).toBool();
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Settings::values.use_disk_shader_cache =
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ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
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Settings::values.use_accurate_gpu_emulation =
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@ -914,8 +912,6 @@ void Config::SaveRendererValues() {
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static_cast<double>(Settings::values.resolution_factor), 1.0);
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
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WriteSetting(QStringLiteral("use_compatibility_profile"),
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Settings::values.use_compatibility_profile, true);
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WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
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true);
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WriteSetting(QStringLiteral("use_accurate_gpu_emulation"),
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