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Merge pull request #2514 from ReinUsesLisp/opengl-compat
video_core: Drop OpenGL core in favor of OpenGL compatibility
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@ -75,8 +75,6 @@ void ConfigureGraphics::SetConfiguration() {
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
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ui->frame_limit->setValue(Settings::values.frame_limit);
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ui->use_compatibility_profile->setEnabled(runtime_lock);
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ui->use_compatibility_profile->setChecked(Settings::values.use_compatibility_profile);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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@ -93,7 +91,6 @@ void ConfigureGraphics::ApplyConfiguration() {
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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Settings::values.use_compatibility_profile = ui->use_compatibility_profile->isChecked();
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Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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