texture_cache: avoid overestimation of ASTC texture sizes

This commit is contained in:
Liam
2023-05-31 12:42:34 -04:00
parent 865a0186b6
commit de8a623932
3 changed files with 15 additions and 5 deletions

View File

@ -1972,7 +1972,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
if ((IsPixelFormatASTC(image.info.format) &&
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
True(image.flags & ImageFlagBits::Converted)) {
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
}
total_used_memory += Common::AlignUp(tentative_size, 1024);
image.lru_index = lru_cache.Insert(image_id, frame_tick);
@ -2142,7 +2142,7 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
if ((IsPixelFormatASTC(image.info.format) &&
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
True(image.flags & ImageFlagBits::Converted)) {
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
}
total_used_memory -= Common::AlignUp(tentative_size, 1024);
const GPUVAddr gpu_addr = image.gpu_addr;