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glsl: Use NotImplemented macro with function name output
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@ -36,7 +36,7 @@ void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value)
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}
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void EmitBitCastU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBitCastU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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@ -48,7 +48,7 @@ void EmitBitCastU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value)
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}
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void EmitBitCastF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst) {
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throw NotImplementedException("GLSL Instruction");
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NotImplemented();
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}
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void EmitBitCastF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
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