mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-25 20:58:04 -05:00
yuzu: integrate gamemode support on linux
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@ -44,6 +44,7 @@ target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu-cmd)
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target_link_libraries(yuzu-cmd PRIVATE gamemode)
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endif()
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if(WIN32)
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@ -63,6 +63,10 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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#ifdef __linux__
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#include <gamemode_client.h>
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#endif
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static void PrintHelp(const char* argv0) {
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std::cout << "Usage: " << argv0
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<< " [options] <filename>\n"
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@ -425,6 +429,16 @@ int main(int argc, char** argv) {
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exit(0);
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});
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#ifdef __linux__
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if (Settings::values.disable_gamemode) {
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if (gamemode_request_start() < 0) {
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LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Started gamemode");
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}
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}
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#endif
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void(system.Run());
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if (system.DebuggerEnabled()) {
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system.InitializeDebugger();
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@ -436,6 +450,16 @@ int main(int argc, char** argv) {
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void(system.Pause());
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system.ShutdownMainProcess();
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#ifdef __linux__
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if (Settings::values.disable_gamemode) {
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if (gamemode_request_end() < 0) {
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LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
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} else {
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LOG_INFO(Frontend, "Stopped gamemode");
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}
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}
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#endif
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detached_tasks.WaitForAllTasks();
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return 0;
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}
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