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Fix shader dumps with nvdisasm
skip fragment shaders when rasterizer is disabled initialize env_ptrs
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@ -39,7 +39,7 @@ public:
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[[nodiscard]] virtual std::optional<ReplaceConstant> GetReplaceConstBuffer(u32 bank,
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u32 offset) = 0;
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virtual void Dump(u64 hash) = 0;
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virtual void Dump(u64 pipeline_hash, u64 shader_hash) = 0;
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[[nodiscard]] const ProgramHeader& SPH() const noexcept {
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return sph;
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